← Content Plan
Agencies & Producers

The AV Load-In: What Every Event Producer Needs to Know

Crew structure, rigging sequence, sound check, cue-to-cue and load-out. What to have confirmed before the truck arrives, and what to do when things run late.

event AV load in guide

In this article

  1. What needs to be confirmed before load-in
  2. Crew structure and roles
  3. The load-in sequence
  4. Sound check
  5. Cue-to-cue and rehearsal
  6. Load-out
01

What needs to be confirmed before load-in

Most problems that surface during load-in were created before load-in began. The access window was not confirmed with the venue. The rigging schedule was not agreed against a specific ceiling capacity. The content files arrived in the wrong format. None of these get solved quickly on the morning of an event, and all of them were preventable.

02

Crew structure and roles

A mid-scale brand event with LED, audio, lighting and set build typically involves the following crew roles. The technical director oversees the whole production and is the point of contact for the agency producer. Individual department heads, covering sound, lighting and video, manage their own crews and report to the TD. Rigging crew arrive earliest and work under a head rigger if flying equipment. General crew assist with the manual labour of unpacking, positioning and cabling across departments.

The ratio of crew to build time is the key variable that determines whether load-in runs to schedule. An agency producer who asks for the rig to be completed in a shorter window than originally planned is effectively asking either for more crew or for something to come off the rig spec. Both are conversations to have before load-in day, not on arrival at the venue.

The TD is your contact during load-in, not individual crew members. If something needs to change or a decision needs to be made, go to the TD. A producer who directs individual crew members around the TD creates confusion about who is making decisions on the floor.
03

The load-in sequence

Load-in follows a defined sequence because each department's work depends on the one before it. Rigging must be complete before lighting fixtures can be flown. Lighting positions must be finalised before cabling can be dressed. Audio positions must be fixed before speaker cable runs are completed. LED walls are generally one of the last large structures to go up because they need a clear floor space and clear access for the framing build.

04

Sound check

Sound check confirms that every audio source in the run of show is working, at the right level, with the right routing. This means every microphone type: handheld, lapel and headset. Every playback source: Mac, media server, phone and any live instrument if applicable. Every in-ear monitor if the event includes performers. Every room zone if the venue has multiple audio areas.

Sound check is not a test of whether the microphone is on. It is a test of the complete signal path from the source to every speaker in the room, through the console, at the levels required by the run of show. A sound check that confirms the mic is audible but doesn't check the levels against the room's ambient noise floor or against the playback content's gain structure will produce surprises during the event that the sound check was supposed to prevent.

05

Cue-to-cue and rehearsal

Cue-to-cue is a technical run through the event programme where each cue, whether a lighting state change, a video play, a sound effect or a speaker transition, is confirmed to work in sequence. It is not a full-speed rehearsal. It is a check of every technical handoff in the show.

The cue-to-cue requires a caller, usually the agency producer or the TD, who works through the run of show cue by cue. Each department confirms the cue is working before moving to the next one. Any cue that is not working is fixed in place before the run continues. The cue-to-cue is the last opportunity to catch technical problems before the audience is in the room.

Events that do not have a cue-to-cue rely on the event itself to reveal technical problems. A cue that fails during a product reveal in front of four hundred guests costs significantly more in brand damage than the hour required to run a cue-to-cue in the afternoon.

The production meeting the week before the event should confirm the cue-to-cue schedule and who needs to be present. If speakers, performers or brand clients are needed on site for technical checks, that needs to be known and agreed in advance, not requested on the morning.
06

Load-out

Load-out begins as soon as the event finishes and the room clears. In many venues, the load-out is constrained by a hard-out time that was agreed with the venue at booking stage. If the event runs long, load-out time is compressed. If load-out is not complete by the contracted time, additional venue charges typically apply at an hourly rate that is usually higher than the standard hire rate.

Load-out is the reverse of load-in but with one material difference: the crew are tired and the time pressure is real. Equipment handling becomes a higher-risk activity when the team are working quickly under time pressure at the end of a long day. A production company that runs a well-structured load-out protects both the safety of the crew and the condition of the kit. A rushed load-out with poor supervision is one of the most common causes of equipment damage.

07

Related reading

Working out load-in logistics for an upcoming event?

Talk to our production team early. We will review your venue access window against the rig spec and tell you what is and isn't achievable before we start building anything.

Get in Touch
🔒 Confidential